by Jason Wilk on September 3, 2009

- Today is one of Sony’s biggest achievements in the digital music player market in the last 5 years. They have managed to outsell the iPod lineup with its latest version of the Walkman. According to Tokyo-based research firm BCN Inc., for the week ending August 30th, the Walkman series had a 43 percent share of the personal music player market versus 42.1 percent for iPods. Congrats Sony, but BCN forgot to tell you that iPhones don’t count as iPods, so they title will be forever left with an asterik. The iPhone 3GS is currently the best-selling phone in Japan, so if you combine those figures, Apple is sure to have their crown back. Congrats to Sony though, this is not something that should go unnoticed. I didn’t even know they were still making a walkman. (Engadget)
by Jason Wilk on June 3, 2009

- Sony is adding their own motion controller to the PS3, aptly named The PlayStation Motion Controller (to comete with Nintendo’s Wii obviously). Gizmodo says “It’s the best motion control demo that we have ever seen, but it may be arriving a little too late”
by Jason Wilk on April 7, 2009

- The W205 Walkman Phone is here from Sony. Not sure if any of the features listed below deserve any bragging rights. It’s a sad day for the once prominent mobile giant.
Features:
- Enjoy your music with the Walkman™ experience
- FM radio – catch up with the latest news and views
- TrackID™ – name that tune at a press of a button
- 1.3 megapixel camera – capture your favourite moments on film
- Bluetooth™ – share your favourite songs, pictures and video clips, or connect to a wireless headset
- Multiple phone books – keep your contacts in order if someone needs to borrow your phone
- Set to release Q3 of 2009.
by Jason Wilk on March 24, 2009

- Steve Perlman’s new OnLive company, has developed a data compression technology and an accompanying online game service that allows game computation to be done in distant servers, rather than on game consoles or high-end computers. What does this mean? Instead of buying games at stores, gamers could play them live via their internet connection on a multitude of devices. No need for a Xbox or Playstation.
“This is video gaming on demand, where we deliver the games as a service, not something on a disk or in hardware,” Perlman said. “Hardware is no longer the defining factor of the game experience.”
- Many of the major game publishers (Electronic Arts, THQ, Take-Two Interactive, Codemasters, Eidos, Atari, Warner Bros., Epic Games and Ubisoft) are backing the idea, favoring the possibilities of higher margins, easier distribution and fewer middle-men. The idea behind the technology is to compute game data in a very powerful Internet server, which then sends the results to be displayed in the home. This could be a potentially fatal shakeup for Microsoft and Sony who have considerable market share in the $46 billion worldwide gaming industry.
- With OnLive, players can join each other in the same multiplayer game, regardless of whether they have a PC, Mac or OnLive’s own micro-console (a simple box with minimal processing power) connected to a TV. Such cross-platform game play isn’t possible at the moment between players using SOny or Microsoft consoles.

- Nintendo is the one who is worried the least about it. Instead of competing in the graphics game for the past 5 years, developing core motion technologies into the controller and console has been their main focus. This will buy them a slightly higher barrier to be taken out by something like OnLive. Investors need not get too worried yet. Services like this have been hyped in the past to be the next greatest thing, but bandwidth and outsources server speeds have always been problematic.
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by Jason Wilk on February 3, 2009