Posts tagged as:

iphone application

iphone-google-voice-search

  • Google’s iPhone app employs a very cool way to initiate a voice search: simply lift the phone to your ear and speak. In order for the voice search to be initiated, the phone must a) be moved and b) the proximity sensor near the top speaker must be triggered.
  • Easy, right? One problem. This can’t be done with the iPhone’s current set of SDK tools given to developers. As of now, devs can turn the proximity sensor on and off but there’s no way for an app to tell if the sensor is triggered or not.
  • Google dove deep into the iPhone’s SDK to find a private, undocumented feature allowing the above functionality, previously only used by native iPhone apps.
  • Using private APIs is strictly against the iPhone’s TOS. This means that either…
    • 1. Apple approved the Google app without realizing what they’ve done.
    • 2. Apple saw what Google did but didn’t care and approved it anyways.
    • 3. Google got Apple’s permission beforehand to use this API.
  • John Gruber thinks its either #1 or #2, and I agree with him. Why ask for permission? Google knows there would be a lot of pressure on Apple to keep the app approved once its in the wild.
  • Speaking of pressure on Apple: could this be why the existence of the app was publicized by Google in the New York Times days before it was approved?
  • Clever. If this is the case and Apple noticed the TOS violation but buckled under the media’s created expectations, its a blow to developers everywhere. Google shouldn’t receive special treatment. All app developers should be on an even playing field.

UPDATE: Google has admitted to using private APIs to create the functionality of the app. It remains unclear under what circumstances Apple approved the app for the App Store.

Daring Fireball

[Post to Twitter] 

{ 1 comment }

http://www.webdevelopersjournal.com/gifs/simcity2.gif

  • SimCity is coming to the iPhone with a planned release date in December ‘09.
  • VentureBeat’s Mg Siegler got his hands on a near-complete demo version of the game and says its awesome, if not for a few loading issues which EA assures will be taken care of by the final build.
  • ESRP: $9.99.
  • If pulled off right, this will quickly become my most played game on the iPhone.
  • Between this game and Myst for the iPhone (which still has no release date) I’ll be spending a lot of time doing a lot of nothing.

VentureBeat

[Post to Twitter] 

{ 0 comments }

Loopt Valuated at $500 Million

by John Jorgensen on November 12, 2008

loopt

  • Loopt is reported to have been valuated at $500 million by investment bank Allen & Co.
  • Loopt has hired Allen & Co., either for a sale or to raise another round of funding. Best guess points to the latter.
  • The company has raised $13.3 million to date.
  • Once the big social networks (MySpace & Facebook) decide to get into Loopt’s location-based social space, will they develop the technology in-house, or is Loopt an acquisition target down the road? They’re clearly doing something right.

TC

[Post to Twitter] 

{ 0 comments }

Koollage Basically Offers A Mobile Squidoo

by David Heyerman on September 8, 2008

  • Koollage is a new service that “enables users to assemble, aggregate and deliver multimedia content in compact, easily navigable, instantly sharable Pods.”
  • The site essentially offers the same service as Squidoo, only difference being that Koollage has released a mobile, iPhone version.
  • iPhone app is quite user-friendly, including a simple and clean navigation bar.

Will Koollage quickly catch up to Squidoo with it’s mobile application?

Made tiny from: Mashable.com original post

[Post to Twitter] 

{ 0 comments }