From the category archives:

Virtual Worlds

RockYou Raises $17M, Enters Joint Venture to Rock Asia

November 3, 2008

Social network widget maker RockYou has raised $14 million from Japan’s SoftBank (largest investor in Yahoo Japan) and $3 million from Korea’s SK Telecom.
RockYou & SoftBank are creating a joint venture company with their sites set on three major distribution opportunities:

Xianoei, “Chinese Facebook” that rolled out an app platform similar to Zuckerberg’s earlier this year. [...]

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Virtual Worlds Rake Real Cash: $148M in Q3

October 15, 2008

Total Q3 investments into virtual worlds and MMOs came to $148.5 million according to Virtual Worlds Management.
Amounts to a slight decrease from Q1 and Q2.
Majority of cash given to worlds still in development.
Biggest investment goes to Trion World Network, which raised a $70M series C round for a fantasy MMO along with a new property [...]

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Former Q-Zar Wranglers Reorganize As Video Game Tutors

September 4, 2008

GamerTrainer offers private in-game coaching for aspiring gamers.
At $30/hr, a certified GamerTrainer can teach you the ins and outs of today’s most popular games such as Madden ‘09, World of Warcraft, Call of Duty 4, etc.
At the moment, GamerTrainer has made no mention of in-person tutoring to develop hand-eye coordination, basic gaming logic and problem [...]

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Second Life Merges “The Real World”

September 4, 2008

In response to competitor There.com’s chat feature ThereIM, virtual world service, Second Life, announced it’s newest, most innovative feature; SLim
Like ThereIM, SLim allows users to chat within 3D and 2D worlds.
SLim not only supports textual conversation among users, but voice as well.
For a more detailed description of SLim’s features, click here.

Will the addition of SLim [...]

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Travel Plans Postponed To New Virtual World

September 3, 2008

Journeys is a new virtual world that seeks to recreate real world destinations via integration with Flickr and Yahoo Maps.
Virtual worlds have proved mostly disappointing for Second Life and Google’s recently launched Lively.
A feature hardly mentioned but with arguably the most potential is the offline interaction virtual characters can engage in independent of its real [...]

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