The History of Apple and Steve Jobs

by admin on January 24, 2012

This company is credited with inventing the home computer, and with coining such technological terms as mouse, desktop and icon. Apple Computers was founded on April 1, 1976 in Cupertino, California by Steve Jobs and Steve Wozniak. By the next year, they had produced the successful Apple II. When the company went public in 1980, it created the most millionaires of any company that came before it. Apple has become well-known in recent years for its technological contributions such as the iPod, iPhone and iPad, and continues to pave the way for changes in the industry, even after the death of company founder Steve Jobs. In this video, WatchMojo.com learns more about the origins and history of Apple.

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  • Apple has released their quarterly results, and to say they knocked it out of the park is an understatement. Without analyzing too much, just take in the raw numbers. Revenue: $46 billion. 15.4 million iPads sold. 37 million iPhones sold. 5.2 million Macs. Google reported its fourth-quarter 2011 revenues rose a disappointing 25%, to $10.58 billion–and sales net of payments back to other sites that are ad partners was only $8.13 billion, noticeably less than analysts’ forecast of $8.38 billion. Profits of $9.50 a share also came in far short of the $10.49 Wall Street was expecting. (news from PandoDaily and Forbes)
  • Apple and Google are by no means done. These are the companies of the future despite some recent controversy over Google’s new search initiatives and Apple’s labor practices. I’m bullish on both.

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“Zynga Inc said it bought four small mobile game companies for an undisclosed sum as the top maker of Facebook games seeks to expand its lineup on smartphones and tablets..The company’s top mobile executive David Ko told Reuters on Wednesday it had acquired German company Gamedoctors in December. Gamedoctors, based in Bielefeld near Hanover, makes the game ZombieSmash. The company also bought Page44 Studios, which is based in San Francisco, in September. That studio created the “World of Goo” game for Apple’s iOS platform. Zynga acquired HipLogic, another San Francisco-based games company, in August. Ko also confirmed Zynga purchased New York based Astro Ape Studios in August to develop new titles” -Reuters

Zynga is making a vast majority of their money on silly grid based Facebook games that took our Mothers and Girlfriends by storm the past few years. You want to see what the future holds for them? Just go ask the next 5 girls you see on the street if they are still playing said games: Farmville, CityVille, WhateverVille, etc. I think you will pleasantly surprised to find out that none of them are playing anymore. It’s important to note that this means Zynga is not building  timeless franchise games like EA which make hundreds of millions of dollars each year by tweaking a few features on fan favorites. Once you’ve left Farmville, you’re done for good. There is no Farmville 2 with upgraded corn to pull you back in. The news about 4 more acqui deals shows Zynga is continuing to realize this and wants to have more a presence on the mobile with a wider variety of games. I’m not impressed and neither is the market. The stock fell 6 percent on Wednesday to close at $8.65 per share. #hype #adiosPincus

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  • TechCrunch Reports: “OS fragmentation, though, is an utter disaster. Ice Cream Sandwich is by all accounts very nice; but what good does that do app developers, when according to Google’s own stats, 30% of all Android devices are still running an OS that is 20 months old? I sure would have liked to stop caring about Android 2.2 bugs fixed in 2.3. It would have been awfully nice to be able to use the animation libraries from Android 3.0, described in this almost-a-year-old blog post, to say nothing of Ice Cream Sandwich’s features; but at this rate, Android developers aiming for a mass audience will have to wait another year, if not longer, before they can actually build apps that take advantage of all the shiny new featuers.”
  • What a developer nightmare for Android. This puts iOS in a prime position to continue growth from superior applications on its platform. Why? More than two-thirds of iOS users had already upgraded to iOS 5 within 3 months of the release. With one release, Apple can cleanly improve performance of their platform and native phone features in one fell swoop. Android not so much as there are literally hundreds (soon to be thousands) of different devices running the OS at this point, including different screen sizes, touch/keyboard interfaces, native hardware features, etc. Another ball in Apple’s corner to continue to push the envelops on mobile innovation.

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  • “According to a new report from research firm NPD, iOS’s U.S. market share (by sales) jumped from 26% in the third quarter of 2011 to 43% by October and November. Android, however, came out on top, with 47% market share during those two months, down from 60% in Q3. Says NPD, over the course of 2011, the smartphone battle saw iOS and Android distancing themselves from the competition, turning it into “a two-horse race.” (TechCrunch)
  • Apple owns the top 3 spots at this point, which only means one thing to me: Owning the entire space. Why? Compare the customer loyalty of an Apple user to any other phone manufacturer and it’s light years of difference. There is absolutely no guarantee that the Samsung Galaxy S or HTC Inspire user is going to re-up with that brand. At the end of the day, they are all running Android and it’s a feature race to the bottom for all of the OEM Android runners. Buy APPL.

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